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Healericon HealerEdit

The Healer class is the backbone of any well-rounded party. Their ability to counter the damage and provide utility makes them essential in the most dangerous places. While they lack the offensive capabilities of the Melee classes, they can usually outlast their foes.
After Level 6, the Healer can choose an Advanced Progression Path; either as a Priest or a Druid.

Feat Progression Table, Concise Feat Table, General Feats

Healericon Class StatsEdit

Hit Points per Level: 14
Base Attack Bonus
Saves: Fortitude - Low, Reflex - Low, Will - High
Base Skill Points: 2 + Intelligence Modifier per level, x4 at first level.
Class Skills: These skills are available at a cost of one point per skill rank. Maximum skill points that can be assigned to these class skills is Character Level + 3

Battle Training, Concentration, Dark Arts, Diplomacy, Heal, Lore, Spellcraft, Use Artifact

Cross Class Skills: These skills are available but cost two points per skill rank. Maximum skill points that can be assigned to these cross class skills is (Character Level + 3)/2 (rounded down)

Appraise, Bluff, Disable Device, Hide, Intimidate, Listen, Move Silently, Nature Affinity, Open Lock, Parry, Piety, Search, Set Trap, Sleight of Hand, Spot, Survival, Tactician, Taunt, Tumble

Automatic Feats Granted:

At Level 1: Critical Healing - The Healer initially gains a feat that gives themself a 4% chance to cause a critical effect when healing. This will increase the amount of damage equal by up to 100%. Additional feats can increase the chance and amount of critical heals.
At Level 1: Light Armor Proficiency - This feat grants the knowledge to make effective use of light armor.
At Level 1: Purification I - This feat allows the healer to fire a bolt of divine light at a target, making a ranged touch attack to hit. The attack causes 4 points of damage plus 1d8 per 2 caster levels (Max 5d8); plus 1 point per 2 ranks in the Piety Skill (Max 4). This attack has no effect on targets that share the caster's deity election.
At Level 1: Turn Undead - You have a number of uses per day equal to your Charisma Bonus + 3, this can be increased by taking the Extra Turning feat.
At Level 2: Sacrament of Mending I - A Healer may use this ability on an Ally to heal 12 points of damage. Additionally the healing amount is increased by 1 point per rank in the Heal skill (Max 4). The caster has his normal chance to be granted a Critical Heal. The caster cannot use this ability on himself.
At Level 4:  Medium Armor Proficiency - This feat grants the knowledge to make effective use of medium armor.
At Level 6:  Shield - A character with this feat has the training required to use a shield.

Master Feats Eligibility:

Divine Nature I - III
Focused Wrath I - III
Faith Healer I - III

Healericon Healer PathEdit

You complete your Healer training at level 6 and will have to select your secondary path when you gain L7. The Healer must choose his progression path; either as a Priest or a Druid.

Priesticon Priest (details...)Edit

The Priest enjoys a divine link that allows him to perform miracles. The primary function of the Priest is to support others with healing and curing. However, they do have the potential to cause great pain to evil creatures, especially undead and demonic.
You complete your Priest training at level 12 and will have to select your Mastery path when you gain L13. The Priest must choose his progression path; either as an Apostle or a Templar.

Apostleicon Apostle (details...)Edit

Desc

Templaricon Templar (details...)Edit

Desc

Druidicon Druid (details...)Edit

You complete your Druid training at level 12 and will have to select your Mastery path when you gain L13. The Druid must choose his progression path; either as an Shaman or a Witchdoctor.

Shamanicon Shaman (details...)Edit

The Shaman is a Master advancement path for the Healer/Druid class. To become a Shaman, you must complete 6 levels of both Healer and Druid. Like the druid, the Shaman's power comes through a link with their environment, the Gaia. Shamans have a strong link to their animal companion as well as a number of summon creatures that can be brought to serve them.

Witchdoctoricon Witchdoctor (details...)Edit

The Witchdoctor is a Master advancement path for the Healer/Druid class. To become a Witchdoctor, you must complete 6 levels of both Healer and Druid. The Witchdoctor is the path with the least emphasis on religious dogma; their interest reach beyond that in other areas such as black magic and control of the elements.

Healericon FeatsEdit

Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites
***Available to all classes

Background Feats (only available at Character Creation)

Custom Feats - one can be selected at each level up if you meet the prerequisites

Healericon SpellsEdit

A Healer casts divine spells, drawn from the Healer Spell List. The Healer does not need to memorize specific spells, he can cast them as needed.
To prepare or cast a spell, a Healer must have a Wisdom score equal to at least 10 + the spell level (WIS=10 for 0 Level spells, WIS=11 for 1st level spells. and so forth.

Healer Spell List
Level 0 Level 1 Level 2 Level 3 Level 4
Call Companion Bless Bone Barrier I Blindsight Blackroot Charm (Shaman Only) 
Conversion Detect Undead Cull Plant I Dispel Magic Champions Aura I
Divine Remedy I Divine Remedy II Darkness Divine Remedy IV Convey Strength
Grant Resistance Doom Divine Remedy III Exorcise Evil II Dismissal
Grave Benediction Exorcise Evil I Guardian Blade II Fervent Prayer Divine Remedy V
Light* Gospel Invocation Hold Person Guardian Armor Cull Plant II
Resolution Guardian Blade I Holy Guardian I Heaven's Rebuttal Holy Guardian II
Heavenly Stroke Inspired Crusader   Mass Divine Remedy I Poison
Remove Fear Lesser Restoration Neutralize Poison Reinforce Arrow (Druid Only)
Sacred Inspiration I Malediction of One Remove Curse Restoration
Shackle Undead I Remove Blindness/Deafness Sacred Inspiration II Revert Construct
Talisman of Earth Remove Disease Shackle Undead II
Remove Paralysis Strength of the Meganoth
Touch of the Rose Talisman of Fire
Ward of Glory I
Level 5 Level 6 Level 7 Level 8 Level 9
Blessing of Agony Champions Aura II Divine Remedy VIII Champions Aura III Divine Remedy X
Breath of Life I Divine Remedy VI Exorcise Evil IV Divine Remedy IX Exorcise Evil V
Create Life Crystal Heaven's Command Mass Divine Remedy III Holy Guardian IV Mass Divine Remedy IV
Divine Remedy V Holy Guardian III Ward of Glory III
Exorcise Evil III
Mass Divine Remedy II
Talisman of Frost
True Seeing
Ward of Glory II

Healericon Spell ProgressionEdit

  • The following shows how many spells of each level can be cast per day.
  • These can be increased by your Wisdom score - see table on Bonus Spells
Total Healer Levels
(including path classes)
Healer Spells Castable per Day
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Level 1 Healer 3 2 - - - - - - - -
Level 2 Healer 4 2 - - - - - - - -
Level 3 Healer 5 3 - - - - - - - -
Level 4 Healer 5 4 - - - - - - - -
Level 5 Healer 5 4 3 - - - - - - -
Level 6 Healer 5 4 4 - - - - - - -
Level 7 Healer 6 5 4 3 - - - - - -
Level 8 Healer 6 5 4 4 3 - - - - -
Level 9 Healer 6 5 5 4 3 - - - - -
Level 10 Healer 6 5 5 4 4 3 - - - -
Level 11 Healer 6 6 5 5 4 3 - - - -
Level 12 Healer 6 6 5 5 4 4 3 - - -
Level 13 Healer 6 6 6 5 5 4 3 - - -
Level 14 Healer 6 6 6 5 5 4 4 3 - -
Level 15 Healer 6 6 6 6 5 5 4 3 - -
Level 16 Healer 6 6 6 6 5 5 4 3 - -
Level 17 Healer 6 6 6 6 6 5 5 4 3 -
Level 18 Healer 6 6 6 6 6 5 5 4 4 3
Level 19 Healer 6 6 6 6 6 6 5 5 4 4
Level 20 Healer 6 6 6 6 6 6 5 5 5 5


Healericon Spells KnownEdit

  • The following shows the number of spells known at each level.
Total Healer Levels
(including path classes)
Healer Spells Known
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Level 1 Healer 3 1 - - - - - - - -
Level 2 Healer 4 2 - - - - - - - -
Level 3 Healer 4 3 - - - - - - - -
Level 4 Healer 5 3 1 - - - - - - -
Level 5 Healer 5 4 2 - - - - - - -
Level 6 Healer 5 4 2 1 - - - - - -
Level 7 Healer
Level 8 Healer
Level 9 Healer
Level 10 Healer
Level 11 Healer
Level 12 Healer
Level 13 Healer
Level 14 Healer
Level 15 Healer
Level 16 Healer
Level 17 Healer
Level 18 Healer
Level 19 Healer
Level 20 Healer

Healericon NotesEdit