|
Scout Path[]
You complete your Scout training at level 6 and will have to select your secondary path when you gain L7. The Scout must choose his progression path; either as a Rogue or a Ranger.
Rogue (details...)[]
- Description of path
- Description of path
Burglar (details...)[]
- Description of path 2
- Description of path 2
Dervish (details...)[]
- Description of path
- Description of path
Ranger (details...)[]
- The Ranger is a dangerous melee class, often the weapon of choice is the Longbow. The Ranger can eventually elect to become the Marksman or the more well-rounded Pathfinder.
- The Ranger is a dangerous melee class, often the weapon of choice is the Longbow. The Ranger can eventually elect to become the Marksman or the more well-rounded Pathfinder.
Marksman (details...)[]
- Description of path
- Description of path
Pathfinder (details...)[]
- The Pathfinder has a wide variety of skills and abilities; while it doesnt excel in any single area, it can cover a wide variety of needs within an adventuring group. The Pathfinder gains a strong companion that will serve him faithfully, his link with this companion grows stronger as he gains in experience. The Pathfinder can employ a unique fighting style, incorporating a weapon and buckler into a dangerous melee style.
- The Pathfinder has a wide variety of skills and abilities; while it doesnt excel in any single area, it can cover a wide variety of needs within an adventuring group. The Pathfinder gains a strong companion that will serve him faithfully, his link with this companion grows stronger as he gains in experience. The Pathfinder can employ a unique fighting style, incorporating a weapon and buckler into a dangerous melee style.
Feats[]
Feats available at Character Levels (1, 3, 6, 9, 12, 15 & 18) if you meet the prerequisites
***Available to all classes
Background Feats (only available at Character Creation)
|
Custom Feats - one can be selected at each level up if you meet the prerequisites
Notes[]