|Required For:||Turtle Tactics II|
|Prerequisites:||Defense Expertise III|
|Cooldown Timer:||180 seconds|
|Expends:||One use of the Defense Expertise Feat|
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier.