|Required For:||Turtle Tactics IV|
|Prerequisites:||Turtle Tactics II|
|Cooldown Timer:||180 seconds|
|Expends:||One use of the Defense Expertise Feat|
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +4 and the duration is 6 rounds plus your Strength Ability Modifier.