NWN2 - The Depths
Register
Advertisement

Conscript Gatekeeper, Scout Gatekeeper

Weapon Synergy (Axe) I
Type: Warrior, Scout Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +1 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.
Required For: Weapon Synergy (Axe) II
Prerequisites: Combat Vigor IV or Battle Intuition II
Use: Manual
Cooldown Timer: 10 minutes
Expends: Combat Vigor or Battle Intuition
FeatID: 3874
Weapon Synergy (Axe) II
Type: Warrior, Scout Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 6 rounds. The cooldown is 10 minutes.
Required For: Weapon Synergy (Axe) III
Prerequisites: Weapon Synergy (Axe) I
Use: Manual
Cooldown Timer: 10 minutes
Expends: Combat Vigor or Battle Intuition
FeatID: 3875
Weapon Synergy (Axe) III
Type: Warrior, Scout Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 8 rounds. The cooldown is 10 minutes.
Required For: Weapon Synergy (Axe) IV
Prerequisites: Weapon Synergy (Axe) II
Use: Manual
Cooldown Timer: 10 minutes
Expends: Combat Vigor or Battle Intuition
FeatID: 3876
Weapon Synergy (Axe) IV
Type: Warrior, Scout Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +3 To-Hit with the off-hand for 10 rounds. The cooldown is 10 minutes.
Required For: Weapon Synergy (Axe) V
Prerequisites: Weapon Synergy (Axe) III
Use: Manual
Cooldown Timer: 10 minutes
Expends: Combat Vigor or Battle Intuition
FeatID: 3877
Weapon Synergy (Axe) V
Type: Warrior, Scout Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +4 To-Hit with the off-hand for 12 rounds. The cooldown is 10 minutes.
Required For: None
Prerequisites: Weapon Synergy (Axe) IV
Use: Manual
Cooldown Timer: 10 minutes
Expends: Combat Vigor or Battle Intuition
FeatID: 3878
Advertisement