Type: | Warrior, Scout |
---|---|
Required For: | Weapon Synergy (Axe) IV |
Prerequisites: | Weapon Synergy (Axe) II |
Use: | Manual |
Cooldown Timer: | 10 minutes |
Expends: | Combat Vigor or Battle Intuition |
FeatID: | 3876 |
Feat Description[]
Weapon Synergy allows the ability to learn how to use different weapons in concert to increase offensive capabilities. To use the ability, the meleer must meet 3 critera; the off-hand weapon must be a handaxe, battleaxe, or waraxe, the off-hand weapon must be a different weapon type from the main hand weapon, and the user must have weapon specialization in the off-hand weapon. When used, the character gains +2 To-Hit with the off-hand for 8 rounds. The cooldown is 10 minutes.
Conscript Gatekeeper, Scout Gatekeeper, Weapon Synergy (Axe) All